Physics Hits
Weapon clashes, recoil, drive damage, and messy momentum are the heart of the combat target.
Prototype robot combat
A physics-based multiplayer robot combat game in early prototype, built around metal-crunching hits, arena hazards, custom rooms, ranked pressure, and community-led playtests.
The first public playtest weekend opens when Discord reaches 1,000 genuine robot combat fans, testers, and followers. Latest public check: May 31, 2026.
Bring One TesterThe public build is not live yet. The Discord is open now so early players can shape combat feel before the first waves go out.
Weapon clashes, recoil, drive damage, and messy momentum are the heart of the combat target.
Custom rooms, match countdowns, free queue, ranked queue, and quick requeue are being built into the loop.
Spinner, flipper, hammer, and control-style bot fantasy will need real players to test what feels fair.
Hazards, pits, pushers, ramps, and community map ideas are part of the long-term mayhem plan.
No fake polish, no mystery funnel. Join the Discord, pick the playtest role, and help decide what the first combat tests should prove before the 1,000-member weekend opens.
Pick roles for robot combat, physics destruction, builders, competitive play, or arena making.
That role is the first signal for future test waves, build instructions, and focused feedback posts.
Vote on weapons, argue about hazards, react to clips, and help find the moments worth building around.
Early tester list
Tell us how you want to help test Robot Rivals and what combat should reward first. After applying, join Discord so build pings, role selection, and feedback threads all land in one place.
Playtests coming soon
We are looking for people who want to play, test, watch progress, and give blunt useful feedback while the combat is still being tuned.